Wildy Logo
(020) 7242 5778
enquiries@wildy.com

Book of the Month

Cover of Discharge of Contractual Obligations

Discharge of Contractual Obligations

Price: £100.00

Adoption Law:
A Practical Guide 2nd ed




Welcome to Wildys

Watch


Enquiries of Local Authorities
and Water Companies:
A Practical Guide 7th ed



 Keith Pugsley, Ken Miles


Offers for Newly Called Barristers & Students

Special Discounts for Newly Called & Students

Read More ...


Secondhand & Out of Print

Browse Secondhand Online

Read More...


Sorry. Can't find the title you are looking for.

Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law


ISBN13: 9781604427509
Published: March 2010
Publisher: American Bar Association
Country of Publication: USA
Format: Paperback
Price: £62.00



Usually despatched in 1 to 3 weeks.

As the uses and ubiquity of video games and virtual worlds expand, the legal issues they raise grow more complex and commonplace. These issues include the traditional areas of intellectual property law, namely, copyright, trademark, patent and trade secrets, as affected by contractual issues arising from the end user licensing agreements (EULA) and terms of service (ToS) promulgated by each video game and virtual world proprietor.

This book explores and discusses how to obtain these traditional rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for legal practitioners researching these emerging legal issues. Each chapter addresses, in order, end user license agreements, copyrights, patents, trademarks, and trade secrets, as addressed by U.S. law. The book also includes a commentary on international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.